Projekt Mindless (Prototype Unfinished)
This is a Prototype to prove the overall general concept of the game. I might somewhat polish it to make it a little more playable later when I'm back.
*I don't know what I'm doing nor do I have any plan I just make it on the go so there are tons of rough edges*
Known Bug/ Fix later or never
- While jump shooting, the laydown player doesn’t change to another position just a simple flip sprite.
- Player movement has no momentum so the player can go from stop to full speed almost instantly.
- Which causes the jump-shooting animation not to play for some time.
- A player can’t shoot over while behind the cover. Players have to get out of cover before shooting over the cover.
- No limit on how far the player can aim.
- Hold the vaulting button in real-time not ingame speed.
- The enemy can’t see through high cover.
- Due to prototyping and testing a lot of game mechanics don’t work properly, missing or unfinished. This is just experimenting with what works and what doesn’t work.
- Weapons don’t drop from players. Players drop all weapons.
- Bullets come from the center of the gun.
- Player able to shoot themself. The player looking at the right side of the screen and then shooting the shotgun will kill the player.
- The enemy and player miss a lot. (bullet and shooting need rework)
Status | Prototype |
Platforms | HTML5 |
Author | BatEatRock |
Genre | Action |
Made with | Unity |
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